

In 2014, the platform grew to over 55 million unique viewers, tuning in to watch various gaming streams. Twitch grew in its first year, seeing over 3 million unique visitors per month, and by 2012 grew to 20 million unique visitors per month. This led to the development of the platform, TwitchTV, in June 2011, which was designed specifically for gaming content, with the name "twitch" a reference to the term "twitch gameplay," considered any situation or challenge in a video game that tests a player's reaction time. Each account on was known as a channel, and the platform allowed users to stream live content through broadcasts, and these streams could be broadcast from phones, computers, and gaming consoles, similar to how Twitch functions.ĭuring this early period, the platform divided its content into unique categories, in which founders Kan and Shear noticed the fastest growing category was gaming, and specifically, e-sports. functioned similar to how Twitch would later work, with only a few people being able to be able to broadcast, but later opened to more people. Twitch was founded in 2011 as a spin-off of, which began as a streaming services created by founders Justin Kan, Emmett Shear, Michael Seibel, and Kyle Vogt.
